Thursday, May 7, 2015


A few years ago, checking your phone while at dinner with someone would've been considered pretty rude.  But not so much any more.

There's really a formula to it, the more people in the group, the less rude it is to check your phone.  It drops quickly to "normal behavior" once the group has 3 or 4 members.

Now, checking your watch (Apple Watch) sends the message you have somewhere else to be.  But I bet that changes too, as more and more people have watches and devices that show their messages and emails.  Glancing at the screen, then getting out the iPhone only if it's something more important than the people you're with.

Saturday, March 21, 2015

Is the App Store really this fucked?

One of our apps, Contact Clean Pro, jumped up to nearly the top 50 in Productivity.

The day it jumped up wasn't a particularly good day for it, selling 4 copies.  The recent best was a couple weeks ago when it sold 13(!), about the time it was at very bottom of the top 200 graph above.

So for iPhone Productivity apps, any app that is out of the top 200 is selling single digit copies a day at best.  So of the thousands and thousands of productivity apps, most are making virtually nothing.  With a very large percent making absolutely nothing.

But the lucky 10 or so at the top are likely selling hundreds or thousands of copies a day.

Apple Watch vs Battery

I wanted to get an idea for the size of the Apple Watches, so looked for similar every day objects.

AAA batteries are a pretty good match!

  • All models of the watch are exactly the same thickness as a triple-a battery.  
  • Three AAA batteries together are a little longer and a little thinner than the bigger 42mm Apple Watch.
  • Those same three batteries are about the same weight as the watch part of the Sport model, 33 vs 30 grams (for all, bands add more.)  
  • The steel model weighs in the middle between 4 and 5 AAA batteries.
  • The gold model weighs the same as 6 AAA batteries. 

Monday, January 26, 2015

Sci-fi geekery

I've never seen it taken advantage of in any of the Sci-fi books I've read or TV shows or movies I've seen...

With faster than light travel, combined with adequate sensors or telescopes, nothing that happens in public--ever--is private or a mystery.

Want to see what happened during that battle 2 days ago?  Fly your ship 2 light-days away, turn around and with a telescope you can simply watch it happen in real time.

I suppose that does cut through all the discover-what-happened mystery plot devices and is why it's not used in Star Trek, etc.  But still could be a cool bit for a book :)

Sunday, January 4, 2015

Long tail of rotten apps

While there are some I'm still working on, we have a bunch of dead apps.  Things that haven't been updated in years, and no plans to ever do more.  (With the new day job, even the actively developed ones get changes and updates much more slowly.)

We started the website back in July 2009.  It doesn't have every app, but has all those that got into any of the US top 200 lists for any category since then.  The database says there are over 410,000 apps.  That's an interesting stat right there, there's way over a million apps, so well over half of the apps released never got into any US top list and were likely dead on arrival.

Apple's App Lookup does not include the "last updated" date, and I wanted to use Apple's public APIs and not scrape the iTunes site, so I had to look at the list of supported devices.   Any app that was compiled to support a newer iOS and take advantage of its new features (like those new-fangled Retina screens back in 2010) would lose support for older devices, which gives a rough idea of when the app last had any updates.

Original iPhone support ended with the release of iOS 4; June 2010
iPhone 3G support ended with the release of iOS 5; October 2011
iPhone 3GS support ended with the release of iOS 7; September 2013 (iOS7 required for submission Feb 2014)
iPhone 4 support ended with the release of iOS 8; September 2014

I can't find dates for some older things, when iOS 4/5/6 support was required for submission.


38,362 or 9% of the apps we know about still support the original iPhone, so haven't been updated since around 2010 and wouldn't support Retina screens.

20,320 or 4% still support the iPhone3G, so haven't been updated since 2011.

137,027 or 33% still support the iPhone 3GS, so haven't been updated since 2014.  These would look old-style on iOS 7 and definitely wouldn't take advantage of iPhone 6/6plus screens.

So 46% of all the apps tracked by our site haven't been updated since last year at the earliest.  And 13% haven't been updated in 3+ years.  The huge number of apps we don't have in the database never got into any top selling list since 2009, so I'm sure would be far higher percentage of "dead".

There's a good chance those old apps will have some problem with newer iOS versions, so probably won't work on your new iPhone 6 anyway.

Friday, January 2, 2015

More App Store sadness

Our Heads Up Hold'em got to the top 25 list in the iPhone Casino games category a couple weeks ago.

Surely that means it selling well?
Nope.  It sold 4 copies that day.  There isn't an easy way to see how many apps are in a category any more--but I know there are thousands of games in the paid Casino games.  All but 25 must be selling 4 or fewer copies a day.  Sad for everyone.

Saturday, October 4, 2014

The continuing problem with surviving in the App Store.

New iPhones came out!  10 Million people bought a new iPhone in the first weekend!  Wow, we must have sold a ton of apps.


Here's a graph of three months worth of sales, including September 19th.  They weren't bad days when the new iPhones came out, but they don't stand out in the chart at all.  Just a regular old slightly better than average day (preceded by 3 worse than average days.)  

10 million new iPhones, everyone using their shiny new devices.  Negligible app sales.  WTF.