As we were making the game, I'd do screenshots to send to show off graphics and things that Peter was making. It shows a nice evolution of the art. The hardest part was getting the gem tiles just right. There's a lot more steps, not everything got a screenshot, but still nice to show the progression.
This was early, before going to just one color. The thinking was also that you could match 3 of the background gem (like purple pawns), and get a bonus if they were all 3 white or black. But that made the board way too busy.
We pretty quickly ditched the idea of bonuses for the same direction or all black/white. Even good pieces but reversed was too busy.
We even contacted the person who had drawn them (they were available on iStockphoto) Ryan Burke at www.BurkeVector.com and purchased so he would remove them so nobody else can buy them now :) I think that was a very good investment.
Shawn drew many of the other graphics, and Pete did lots of piecing together things from Shawn and iStockphoto along with original Photoshop creations. They did a great job matching up the styles...something you'll see more of in some planned updates.
This set is very good, a version of it may come back as an unlockable set you can use in the game!
Spent a snowy Sunday making a waving banner thing, so the little pause button in the corner and other menus can do a subtle waving flag effect.
Shows how all our bits work together too, Shawn drew the background wood textures for the scoreboard, and Peter made that into layers and overlay shapes so I could put it all up on the screen.
And there are 5 more characters to use for the sequels...