We've worked hard on lots of other apps and games, but Knife Dancing continues to be one of our most successful apps, and definitely our most successful game. Fun, silly, stupid, super easy gameplay. If you're good you can get a lot of rounds of action in just 1 minute.
We just finished up a nice update to it. The gameplay itself hasn't changed much from the version 1.0 using UIKit and CoreGraphics(!) It worked, but the frame-rate wasn't as high as it needed to be for cooler effects. And I've learned a lot and gotten much better at making cool animated effects and stuff using cocos2d. There's a new shatter effect I did for this when you finish, as well as seeping red for when you fail.
While doing that, I thought maybe we could do a similar app, something that would appeal to the Knife Dancing crowd. What's more dangerous than Knife Dancing? Juggling Chainsaws. (We'd talked long ago about some sort of juggling game. Cool to drag up one of those old ideas!)
A very quick prototype after an hour or so, spinning saws and tapping handles (though that's impossible to see in this screenshot). Yes, it both feels like a game, and feels like one we can do quickly. We're excited to see the spinning severed fingers when you fail...going for the full gore rating on this one!
A temp chainsaw, likely one we'll get. Smoke behind looks sweet. [No, we didn't get this chainsaw, it was an illustration rather than photo. Blurred out temp ones we didn't get.]
We want people tapping low on the screen, since that makes it harder. So a combo of ideas from Pete, Shawn, and I ended up with a bonus line. Tapping a flying object below the line increases the bonus--but the higher the bonus, the lower the line gets.
Right now, we're talking about a few chainsaws, a circular saw, an axe, a bowling pin and ball, and a tennis ball as the items we can mix and match to make a dozen or 20 combinations. Then like Knife Dancing, you get a few for free and upgrade to unlock all the rest.
Getting close, Pete is out of town so it's all temp graphics, but it's all looking great and many of the pieces are working.
The temporary menu, the basic layout probably will stay, but we'll do better big button squares and backgrounds. You'll get the top 3 for free, everything else you'll have to buy to unlock. And that's most of the cooler ones like the flaming bat, blowtorch, and more.
Looking great, sounds and graphics all working together. Putting in things like GameCenter for high scores and buying.
Shawn did some cartoony drawings, to use for a splash/tutorial. We'd thought about using them as the splash, then fading into the game so there wasn't a separate tutorial.
But we ended up using about half of the little bits (pointing hands, but not thumbs-up, etc.) It became a nice little 10 second animated intro that gives the basics for playing.
Shawn and I had similar ideas, to use the other button on the 3rd page as a "Random" one. Shawn thought of a slot machine, and it turned out great! He did the slots and background for it. Bec wanted it nice and Vegas-y :)
Not sure if the hand or something else will be a bonus thing that you can only juggle by winning it in the slot machine.
Pete got home, so all of the final graphics are in. Probably submitting Monday :)
Pete (unless it was Shawn?) suggested switching from the set groupings of things to all random to use the slot machine for every game. Lets it have much more variety, and 4 simple buttons on the main menu. There's a 2nd page for some special sets: bowling ball and then pins, all big knives, all circular saws, and all flaming chainsaws. Since all the regular games start with a chainsaw 3/4 of those are combos you could never get from the slot machine.
You get Easy for free, one purchase unlocks all the rest.
Different backgrounds for each of the difficulty levels in the slot machine. And some nice flashy particles and sounds when the slots hit. There's only ever chainsaws in the left spinner.
Same background I'd gotten for testing, but far better quality and Pete did much better black/white on it. Also a better red line and spinning saw blade for the multiplier line and number.
Game over, uses the same buttons from Knife Dancing, with the font matched to the rest of the game. I know I drew some button outlines and scanned them for the very first temporary Knife Dancing buttons. I think these are still upgraded versions of the quick scrawled buttons from years ago.
A few final fixes, and then submitted to Apple!!
Delayed because of a bug and most of us being out of town and waiting until home before releasing...but it's now out!!